S.A.P.S V0.4.0
A virtual reality stealth action game
 
Loading...
Searching...
No Matches
CoherencyBehaviour Class Reference
Inheritance diagram for CoherencyBehaviour:
Singleton< T >

Public Attributes

List< GameObject > npcs = new()
 

Properties

bool Coherent [get]
 
- Properties inherited from Singleton< T >
static T Instance [get]
 

Additional Inherited Members

- Protected Member Functions inherited from Singleton< T >
virtual void Awake ()
 

Member Data Documentation

◆ npcs

List<GameObject> CoherencyBehaviour.npcs = new()

Property Documentation

◆ Coherent

bool CoherencyBehaviour.Coherent
get

The documentation for this class was generated from the following file: