Floats in air until grabbed by player. More...
Public Member Functions | |
void | StopFloating () |
Public Attributes | |
bool | hasBeenGrabbed = false |
UnityEvent | onGrab = new() |
Floats in air until grabbed by player.
void ContractInfoCard.StopFloating | ( | ) |
bool ContractInfoCard.hasBeenGrabbed = false |
UnityEvent ContractInfoCard.onGrab = new() |