Allocates valid points for crowd type NPCs to find and take ownership over.
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List< CrowdPoint > | points = new() |
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| Returns a valid spot to stand in a crowd if there is one.
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Allocates valid points for crowd type NPCs to find and take ownership over.
◆ ReceiveStandingPoint()
Transform CrowdPointAllocator.ReceiveStandingPoint |
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GameObject | pointOwner | ) |
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◆ ReceiveStandingPointsForGroup()
List< Transform > CrowdPointAllocator.ReceiveStandingPointsForGroup |
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List< Follower > | followers | ) |
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◆ int
Returns a valid spot to stand in a crowd if there is one.
Returns valid spots for each follower in a group.
- Returns
- The integer value and the transform of the spot to stand
- Parameters
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followers | The followers in the group |
- Returns
- The integer for the first spot to stand for the leader and a list of transforms for each spot
◆ points
List<CrowdPoint> CrowdPointAllocator.points = new() |
The documentation for this class was generated from the following file: