Spawns NPCs and sets the path they use to navigate the scene.
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Transform | ReturnValidGoalPoint (Transform spawnPoint) |
| Returns a valid goal's transform that is not the same as the spawn point's transform.
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Spawns NPCs and sets the path they use to navigate the scene.
◆ ReturnValidGoalPoint()
Transform NPCSpawner.ReturnValidGoalPoint |
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Transform | spawnPoint | ) |
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Returns a valid goal's transform that is not the same as the spawn point's transform.
- Parameters
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◆ crowdPoints
List<GameObject> NPCSpawner.crowdPoints = new() |
◆ Target
The documentation for this class was generated from the following file: