Manages the state of the game if its in pause or play mode. More...
Public Member Functions | |
void | TogglePauseState () |
Public Attributes | |
UnityEvent< PauseState > | PauseChange = new UnityEvent<PauseState>() |
Properties | |
PauseState | State [get, set] |
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static T | Instance [get] |
Additional Inherited Members | |
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virtual void | Awake () |
Manages the state of the game if its in pause or play mode.
void PauseManager.TogglePauseState | ( | ) |
UnityEvent<PauseState> PauseManager.PauseChange = new UnityEvent<PauseState>() |
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getset |