S.A.P.S V0.4.0
A virtual reality stealth action game
 
Loading...
Searching...
No Matches
PauseManager Class Reference

Manages the state of the game if its in pause or play mode. More...

Inheritance diagram for PauseManager:
Singleton< T >

Public Member Functions

void TogglePauseState ()
 

Public Attributes

UnityEvent< PauseStatePauseChange = new UnityEvent<PauseState>()
 

Properties

PauseState State [get, set]
 
- Properties inherited from Singleton< T >
static T Instance [get]
 

Additional Inherited Members

- Protected Member Functions inherited from Singleton< T >
virtual void Awake ()
 

Detailed Description

Manages the state of the game if its in pause or play mode.

Member Function Documentation

◆ TogglePauseState()

void PauseManager.TogglePauseState ( )

Member Data Documentation

◆ PauseChange

UnityEvent<PauseState> PauseManager.PauseChange = new UnityEvent<PauseState>()

Property Documentation

◆ State

PauseState PauseManager.State
getset

The documentation for this class was generated from the following file: