Public Member Functions | |
void | ToggleWeapon (InputAction.CallbackContext context) |
Public Attributes | |
UnityEvent< bool > | EnableWeaponChange = new UnityEvent<bool>() |
Properties | |
bool | IsEnabled [get, set] |
void WeaponManager.ToggleWeapon | ( | InputAction.CallbackContext | context | ) |
UnityEvent<bool> WeaponManager.EnableWeaponChange = new UnityEvent<bool>() |
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getset |