S.A.P.S V0.4.0
A virtual reality stealth action game
 
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CharacterModel.Feature.PlacementSetting Struct Reference

angle in radians, clockwise, around the body.height fraction (from 0 to 1) between base of the body and the topmirroring when mirroring, a clone of the feature is placed at the inverted angleprotruding when protruding, the local Y direction will point directly away from the surface of the body (works great for hats)Note: mirroring and protruding do not mix!! (mirrored object does not protrude) More...

Public Attributes

float angle
 
float height
 
bool mirroring
 
bool protruding
 

Detailed Description

angle in radians, clockwise, around the body.

height fraction (from 0 to 1) between base of the body and the top

mirroring when mirroring, a clone of the feature is placed at the inverted angle

protruding when protruding, the local Y direction will point directly away from the surface of the body (works great for hats)

Note: mirroring and protruding do not mix!! (mirrored object does not protrude)

Member Data Documentation

◆ angle

float CharacterModel.Feature.PlacementSetting.angle

◆ height

float CharacterModel.Feature.PlacementSetting.height

◆ mirroring

bool CharacterModel.Feature.PlacementSetting.mirroring

◆ protruding

bool CharacterModel.Feature.PlacementSetting.protruding

The documentation for this struct was generated from the following file: