Creates variation in character objects. More...
Public Member Functions | |
CharacterModel | SpawnNPCModel (Transform parent) |
Creates a new character model with random features. Avoids looking like the target NPC. | |
CharacterModel | SpawnTargetModel (Transform parent, int layer=0) |
Creates a new character model and only randomizes its features on the first call.Subsequent calls will instantiate a copy of the first target model. | |
Properties | |
CharacterFeaturePackSO | FeaturePack [get, set] |
Creates variation in character objects.
CharacterModel CharacterCreator.SpawnNPCModel | ( | Transform | parent | ) |
Creates a new character model with random features. Avoids looking like the target NPC.
CharacterModel CharacterCreator.SpawnTargetModel | ( | Transform | parent, |
int | layer = 0 ) |
Creates a new character model and only randomizes its features on the first call.Subsequent calls will instantiate a copy of the first target model.
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getset |