S.A.P.S
V0.4.0
A virtual reality stealth action game
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Here is a list of all functions with links to the classes they belong to:
- a -
AddFeature() :
CharacterModel
AddNPC() :
Contract
Awake() :
NPCPather
,
Singleton< T >
- c -
ChangeDirection() :
Crowd
,
Leader
CharacterModel() :
CharacterModel
CheckDistance() :
NPCPather
CompletePath() :
Crowd
,
Follower
,
Leader
,
NPCPather
,
Target
- d -
DestroyFeatureObject() :
CharacterModel.Feature
DestroySelf() :
NPCPather
- e -
EnablePlatform() :
StartEndLevelPlatform
EndContract() :
Contract
- f -
Feature() :
CharacterModel.Feature
FindCrowd() :
Crowd
,
Leader
FollowLeader() :
Follower
- g -
GetNewRandomGoal() :
NPCPather
GoToExitScene() :
Follower
GoToStandingPoint() :
Follower
- h -
Hide() :
CoherencyVignette
- l -
LeaveCrowd() :
Crowd
,
Leader
LoadScene() :
SceneLoader
- m -
MainMenu() :
EndGameMenu
,
PauseMenuManager
- o -
OnGUI() :
CrowdDebug
,
NavMeshGenerator
- p -
Panic() :
Crowd
,
NPCPather
- q -
QuitGame() :
MainMenuManager
- r -
ReceiveStandingPoint() :
CrowdPointAllocator
ReceiveStandingPointsForGroup() :
CrowdPointAllocator
RemoveCoherency() :
NPCPather
RemoveFeature() :
CharacterModel
ResetRandomDirection() :
Crowd
Resume() :
PauseMenuManager
ReturnValidGoalPoint() :
NPCSpawner
RollCrowd() :
Crowd
- s -
SetGoalAndHome() :
NPCPather
SetNewGoal() :
NPCPather
SetNewRandomCrowd() :
Crowd
SetPositionFromPlacement() :
CharacterModel.Feature
Show() :
CoherencyVignette
ShowEditorWindow() :
CrowdDebug
,
NavMeshGenerator
SpawnAllCrowds() :
CrowdManager
SpawnBody() :
CharacterModel
SpawnFollowers() :
Leader
SpawnGroup() :
CrowdSpawner
SpawnIndividualCrowd() :
CrowdManager
SpawnNPCModel() :
CharacterCreator
SpawnTargetModel() :
CharacterCreator
Start() :
Crowd
,
Leader
,
Target
StartGame() :
MainMenuManager
StopFloating() :
ContractInfoCard
- t -
TogglePauseState() :
PauseManager
ToggleVision() :
ContractCardManager
ToggleWeapon() :
WeaponManager
- u -
Update() :
Follower
,
NPCPather
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