S.A.P.S
V0.4.0
A virtual reality stealth action game
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Here is a list of all class members with links to the classes they belong to:
- a -
accessories :
CharacterFeaturePackSO
AddFeature() :
CharacterModel
AddNPC() :
Contract
agent :
NPCPather
angle :
CharacterModel.Feature.PlacementSetting
angleMax :
CharacterModel.Feature.PlacementRange
angleMin :
CharacterModel.Feature.PlacementRange
Awake() :
NPCPather
,
Singleton< T >
- b -
body :
CharacterModel
bodyMargins :
CharacterFeaturePackSO
,
CharacterModel
bodyMesh :
CharacterFeaturePackSO
- c -
ChangeDirection() :
Crowd
,
Leader
CharacterModel() :
CharacterModel
CheckDistance() :
NPCPather
Coherent :
CoherencyBehaviour
CompletePath() :
Crowd
,
Follower
,
Leader
,
NPCPather
,
Target
crowd :
Crowd
crowdPickChance :
Crowd
crowdPoints :
NPCSpawner
CurrentState :
Contract
cylinderBottom :
CharacterModel.BodyMargins
cylinderTop :
CharacterModel.BodyMargins
- d -
DestroyFeatureObject() :
CharacterModel.Feature
DestroySelf() :
NPCPather
- e -
EnablePlatform() :
StartEndLevelPlatform
EnableWeaponChange :
WeaponManager
EndContract() :
Contract
endSize :
NPCPather
eyeRange :
CharacterFeaturePackSO
eyes :
CharacterFeaturePackSO
,
CharacterModel
- f -
Feature() :
CharacterModel.Feature
FeaturePack :
CharacterCreator
FeaturePrefab :
CharacterModel.Feature
features :
CharacterModel
FindCrowd() :
Crowd
,
Leader
FollowLeader() :
Follower
- g -
GetNewRandomGoal() :
NPCPather
goalPoint :
NPCPather
GoalTime :
Contract
GoToExitScene() :
Follower
GoToStandingPoint() :
Follower
- h -
hasBeenGrabbed :
ContractInfoCard
Health :
Hurtbox
Height :
CharacterModel
height :
CharacterModel.BodyMargins
,
CharacterModel.Feature.PlacementSetting
heightMax :
CharacterModel.Feature.PlacementRange
heightMin :
CharacterModel.Feature.PlacementRange
Hide() :
CoherencyVignette
homeSpawnPoint :
NPCPather
- i -
inCrowd :
Follower
InnocentKillLimit :
Contract
InnocentsKilled :
Contract
Instance :
Singleton< T >
int :
CrowdPointAllocator
IsAlive :
Hurtbox
IsEnabled :
WeaponManager
isGoingToCrowd :
Crowd
isLeading :
Crowd
isTaken :
CrowdPoint
- l -
LeaveCrowd() :
Crowd
,
Leader
loader :
MainMenuManager
LoadScene() :
SceneLoader
- m -
MainMenu() :
EndGameMenu
,
PauseMenuManager
maxHeight :
CharacterFeaturePackSO
maxRadius :
CharacterFeaturePackSO
minHeight :
CharacterFeaturePackSO
minRadius :
CharacterFeaturePackSO
mirroring :
CharacterModel.Feature.PlacementSetting
mouth :
CharacterModel
mouthRange :
CharacterFeaturePackSO
mouths :
CharacterFeaturePackSO
- n -
Npcs :
Contract
npcs :
CoherencyBehaviour
NPCState :
NPCPather
- o -
onDie :
Hurtbox
onGameWin :
StartEndLevelPlatform
onGrab :
ContractInfoCard
OnGUI() :
CrowdDebug
,
NavMeshGenerator
onHealthUpdate :
Hurtbox
OnHit :
Hitbox
OnTargetEscape :
Target
owner :
CrowdPoint
- p -
Panic() :
Crowd
,
NPCPather
PauseChange :
PauseManager
Placement :
CharacterModel.Feature
points :
CrowdPointAllocator
protruding :
CharacterModel.Feature.PlacementSetting
- q -
QuitGame() :
MainMenuManager
- r -
Radius :
CharacterModel
radius :
CharacterModel.BodyMargins
ReceiveStandingPoint() :
CrowdPointAllocator
ReceiveStandingPointsForGroup() :
CrowdPointAllocator
RemoveCoherency() :
NPCPather
RemoveFeature() :
CharacterModel
ResetRandomDirection() :
Crowd
Resume() :
PauseMenuManager
ReturnValidGoalPoint() :
NPCSpawner
RollCrowd() :
Crowd
- s -
SetGoalAndHome() :
NPCPather
SetNewGoal() :
NPCPather
SetNewRandomCrowd() :
Crowd
SetPositionFromPlacement() :
CharacterModel.Feature
Show() :
CoherencyVignette
ShowEditorWindow() :
CrowdDebug
,
NavMeshGenerator
snoz :
CharacterModel
snozRange :
CharacterFeaturePackSO
snozzes :
CharacterFeaturePackSO
SpawnAllCrowds() :
CrowdManager
SpawnBody() :
CharacterModel
SpawnFollowers() :
Leader
SpawnGroup() :
CrowdSpawner
SpawnIndividualCrowd() :
CrowdManager
SpawnNPCModel() :
CharacterCreator
SpawnTargetModel() :
CharacterCreator
standingPoint :
Crowd
Start() :
Crowd
,
Leader
,
Target
StartGame() :
MainMenuManager
State :
Contract
,
NPCPather
,
PauseManager
StopFloating() :
ContractInfoCard
Suspicion :
VisionBehaviour
- t -
Target :
NPCSpawner
TimeLimit :
Contract
TimeSpent :
Contract
TogglePauseState() :
PauseManager
ToggleVision() :
ContractCardManager
ToggleWeapon() :
WeaponManager
Transformation :
XRPushbackProvider
- u -
Update() :
Follower
,
NPCPather
Generated by
1.13.2